There’s definitely a need for some heavy tuning and balance adjustments with the Factions and their abilities. The Libertad’s healing abilities nearly instantly healed me and my teammates and it was impossible to try and kill anyone standing in the area of effect healing because of how effective the rate of healing was. I mostly bounced between these two Factions since they felt the most overpowered, but each Faction really had its own balance issues. If you had an SMG you could basically run half your mag into an enemy and let the fire damage over time do its thing and watch your enemies desperately try to run away only to die around the corner due to the damage over time effect.Įchelon made it so my hitbox was incredibly small and I could run around in my invisible suit and pop in and out to kill enemies by surprise. Additionally, the incendiary rounds passive Cleaners have were equally as oppressive and overpowered. Also, the flamethrower’s time to use let you get in quite a few kills before the Ultra was used up. The flamethrower Ultra that Cleaners have was incredibly strong, and by that I mean you barely had to touch an enemy’s hitbox to insta-kill them. I honestly found myself playing predominantly as The Division’s Cleaners or Splinter Cell’s Echelon. There are six people on each team and there’s no limit on how many people can be from one Faction.
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